Wednesday, November 10, 2010
Wednesday, October 27, 2010
Friday, October 15, 2010
Wednesday, October 13, 2010
A Thomas Eakins Study/Parody
I've been studied American modernist Thomas Eakins' work recently, specifically his later piece "The Agnew Clinic". He was obsessed with the human form and perspective. It gives his paintings a powerful realistic feel, so I thought I'd try to mimic him, but the overpowering nerd inside me turned it into something Star Wars-ish.
Tuesday, September 7, 2010
Thursday, August 19, 2010
More from Background Layout Class
A series of cityscapes using an abstract technique - I compile 5 totally different, unrelated images in photoshop, change up the opacity/layer channels/etc and draw whatever comes in through the mess. It's kind of like an ink blot test - at first it just looks like a pile of messed up, upside down images, but after awhile - and with imagination and sleep deprivation - an image slowly comes through. It's the first time I've ever used this technique, it's hard but the results are really unique and interesting.
This is the first of three. At the time I was fighting bronchitis, so I felt like I was exploding inside - that leaked out into my painting somehow.
Thursday, July 22, 2010
Motion Graphics
This was for my Spring Quarter Motion Graphics class. Created with After Effects and Photoshop.
Narration was done by James Burnett, kudos to him for helping me.
Saturday, July 17, 2010
Speed painting
My first speed painting. I've never tried this before, but I had so much fun making it. I'm taking Background design and Layout this quarter and we watched Dylan Cole's demoreel for inspiration. Just amazing stuff this guy does. If you haven't seen it, I highly recommend checking him out. Google search Dylan Cole Demoreel.
Monday, April 26, 2010
2D Animation: Paper Airplane
I'm taking 2D this quarter. The first assignment was to animate our character, "Norman", throwing a paper airplane.
Tuesday, April 6, 2010
Wednesday, March 3, 2010
Character and Object Design: Time Span
This week I had to create three characters in past, present, and future time periods. I chose my family as a theme. The Halls have been warriors in every time period dating back to the 15th century.
The Knight is either Nicolas or Henry Hall of the late 14th to early 15th century. Most likely he was foot soldier during the Cornish Rebellion. The Poleaxe was a staff weapon used by Knights, betoken on one of dignity and repute. It became the symbol for the Hall Coat of Arms. After the war, he was given land in Wiltshire where his descendants would later build The Hall, a mansion still standing to this day.
The Marine is Ernest Hall, my uncle. He's a Corporal in the United States Marine Corps. He tour in Iraq in 2003. His squad came under fire one day while on patrol, but instead of running for cover, he ran towards the fire and secured the area. He was awarded the Navy/Marine Corps Achievement Medal for Valor for his bravery during combat.
The Future Soldier. This was just a bit of fun. Years from now the Earth will travel into space and colonize Mars. When we do there will most likely be those who want to raid and plunder or just cause trouble, and those who are there to stop said raiders. This guy is the latter.
The Latin phrase "Deo et Pauperibus" is the motto of the Hall Coat of Arms and is translated, "To God and the Poor".
Sunday, February 28, 2010
Had to create six symbiotic characters demonstrating mutualism, commensalism, and parasitism.
The mouse and mushroom have a mutual symbiotic relationship to one another. The mouse feeds the mushroom bacteria while it in turn offers protection.
The snake and frog have an obvious parasitic relationship. The snake lives off the frog for nutriment.
Lastly, the turtle and his hitchhiking bird friend have a commensal relationship. The turtle walks around, or swims in the swamp water, while the tiny bird benefits from the ride. The turtle doesn't gain anything in return, neither is he harmed. The bird is the only one to profit from the endeavor.
Also, I've been re-playing a lot of old 8-bit games and thought I'd give it a whirl.
Wednesday, February 17, 2010
Humpty Dumpty REVISED
The whole class had a great critique session this week, and I got a lot of good ideas and suggestions to improve this piece. I wish I had more time to work on it, but I at least wanted to have this much done to revise it. The graffiti idea was great! I think it really helped push the design. Thanks all!
Tuesday, February 16, 2010
Humpty Dumpty
Tuesday, February 9, 2010
Character Design: Gene Simmons
Wednesday, February 3, 2010
2nd Coat on Sculpture
First Chavant application
Armature
Tuesday, February 2, 2010
Character Design, Me at five
Character and Object Design. This week I had to tap into my inner child and pull out memories from when I was five. I had to sketch 10 heads sketches, 10 body, and 1 fully illustrated full body sketch.
This was a lot of fun for me. I just started drawing random shapes and went from there. A lot of the poses aren't exactly true though.... I didn't wear glasses till I was 19, and I never mooned anyone - Momma woulda whooped me good.
Things that I remember strongly though are things like losing my first tooth, learning to tie my shoe, and my Dad flying me around the house.
This was a lot of fun for me. I just started drawing random shapes and went from there. A lot of the poses aren't exactly true though.... I didn't wear glasses till I was 19, and I never mooned anyone - Momma woulda whooped me good.
Things that I remember strongly though are things like losing my first tooth, learning to tie my shoe, and my Dad flying me around the house.
Friday, January 29, 2010
Free Sketch
Wednesday, January 27, 2010
Silhouette Assignment
Another assignment from Character and Object Design. The critiques from this class are really good. Everybody speaks up, shares ideas, points out flaws that need improving, etc. Which is great, because their work is good and they definitely know what they're talking about.
On the last day of class, we will present all the pieces that we've done. We have the opportunity until then to correct errors, push the design, make it better, so ideas and criticism are always welcome. That goes for everything I do though, so please feel free to comment whenever.
Monday, January 25, 2010
Tuesday, January 19, 2010
Quick Monster warmup sketches
Villain Concept Drawing for Sculpture
Monday, January 18, 2010
Character and Object Design Assignment 1
Hi all! This is a character design assignment from my Character and Object Design class here at the Art Institutes. The project was to create three characters using basic shapes and basic colors.
I chose to do three bank robbers: Bags, Tommy, and Fingers. I feel it is important to give names to the characters we create. It helps us to better envision them, plus it allows us to keep track of them better.
Bags is blue, chubby, and looks like he'd be better off rolling from the cops rather than running.
Tommy is yellow, sure of himself, and spends way too much with alone with his gun... it's a little awkward at times.
Fingers is red, picks at things - especially locks, and he's pretty much evil. He's the brains of the outfit and despises his colleagues and curses his own top heaviness.
Hi all! This is a character design assignment from my Character and Object Design class here at the Art Institutes. The project was to create three characters using basic shapes and basic colors.
I chose to do three bank robbers: Bags, Tommy, and Fingers. I feel it is important to give names to the characters we create. It helps us to better envision them, plus it allows us to keep track of them better.
Bags is blue, chubby, and looks like he'd be better off rolling from the cops rather than running.
Tommy is yellow, sure of himself, and spends way too much with alone with his gun... it's a little awkward at times.
Fingers is red, picks at things - especially locks, and he's pretty much evil. He's the brains of the outfit and despises his colleagues and curses his own top heaviness.
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