Tuesday, July 9, 2013

Pixel Game Animation Part 4 Droid Hover

Started working on the Droid, here is the first Hover animation!

Pixel Game Animation Part 3 Run Cycle and Jump!

I have two animations to show this time! The run cycle and jump for our Hero's low res character. It's not a whole lot, and all of these Animations are WIP and definitely could be better. My usual process is to go over it a thousand times until it is as polished as I can possibly make it, but I'm forcing myself to break away from that perfectionist habit for the moment and focus on just getting these assets created so I can get them into a prototype as quickly as possible. After that I can go back and make fixes and changes as needed. More stuff is on the way! Thanks for watching!

Pixel Game Animation Part 2 Run Cycle

This is the run cycle for the Hero's higher resolution or "Plus" character. It's a game mechanic I'm borrowing from some of my favorite retro games, and now I get to add my own spin on it so I'm excited! More WIP on the way, stay tuned and thanks for watching!

Wednesday, July 3, 2013

Pixel Game Animation tests Part 1

Hi all! I know it's been awhile, but I wanted to share what I've been working on recently. It's a 2D Pixel game I'm currently developing in Unity 4. Without giving too much away, it's sort of a space/scifi type side scroller! This is just a sneak peak of some of the protagonist's "Fire" animations, I'll try to keep this updated at least once a week. See ya! :D

Friday, April 12, 2013

David Hall Animation & VFX Reel 2013

My latest Animation reel. Over the past year I've worked fulltime and freelance with different game companies. I wish I could show more of the in game fx. I'll try to get those up soon :)

Thursday, May 3, 2012

Portal Apertures FX test

FX tests for Alex Zemke's upcoming short "Companionship". The goal was to keep the apertures looking as similar as possible to the actual game. To achieve this, I used a combination of various techniques to create a fairly complicated shader network. Another goal was to make it fully rigged, so that the Animators could use the same effect wherever they wished from scene to scene completely in shot. I'm still rigging it, but once it's complete the animators will be able to control Position, Start-up, Color Change, Open or Close Apertures, and Aperture Collapse.

Tuesday, April 10, 2012

Wednesday, April 4, 2012

2D Hero Blasting Test

Just testing out some of the Animation and FX for my 2D Hero Rig. I'm having a lot of fun with this character! Very easy to control, animate, and super fun to play with, especially when blowing up stuff!

2D Hero Rig Demo

This is a basic overview of my new 2D rig I've been working on in Maya. Very happy with the results so far, but I've still got some things I'd like to fix and add.

I used Maya instead of Flash because for this style Flash does it nested, which if you've ever done nested animation you'll know it's a pain. It's a very unnatural way to animate. I've always called it Inception Animation, because it's animation inside animation, layer inside a layer. Confusing. Using this method is far more intuitive, for me at least.

2D Hero Rig

Version 1.0 of my new 2D Hero Rig. I used Maya's joints and IK handles to piece it all together, along with a bunch of other handy features. I love 2D, but using Flash to do it has been a major pain. I'm very happy with the results so far, and I have some more modifications in mind for v.2

Wednesday, March 7, 2012

Planet Study

I've been feeling a bit spacey, scifi-ish, lately, so I thought I'd do a quick study. This went from a quick starfield doodle, to a full planet with a moon.

Working on this was really relaxing. I'd let my mind wander off and try to imagine how not so different an alien world might look. I kept it fairly simple, maybe I'll go crazier with my next one.

Wednesday, January 18, 2012

Thursday, December 15, 2011

VFX: Tornado

Twister: A Styrofoam Tragedy

I had a lot of fun putting this silly project together. I used Maya fluids for the tornado then composited it into the scene with After Effects. Each one of these projects is a learning experience, and the biggest thing I took away from this was how to render Fluids faster. The render time for the tornado here was about 11 seconds a frame, so about 2-3 hours to render the entire sequence. However with the new technique I've learned since then, I can get that render time down to about 5-10 minutes.

Wednesday, December 7, 2011

Tuesday, November 1, 2011

VFX: Car Explosion

I had a lot of fun on this one! I'm a multitasker when it comes to programs, and this project was no exception. I used Maya 2012 and After Effects CS5.

Occasionally, I'll use other compositing programs like Shake or Nuke, but only when I need to do something special that AE can't handle as well. This was pretty straight forward though, make something blow up.

Monday, October 31, 2011

Thursday, October 27, 2011

VFX Disintegration: Maya Fluids and Particles

The Effects here are a combination of Maya Fluids, Particles, and real world movie files I've composited in. When I know exactly how I want an explosion, or in this case, the disintegration effect to look and feel, I try not to limit myself to one application. Instead I see each program as a resource in which some can offer one thing and the other offer another. For me it's not about the Program as much as it is the Principle (i.e How explosions really work, How matter is converted into energy and how it retains it's overall Mass even when the form changes drastically).

Monday, October 10, 2011

Animation: Strong wind test

This was for my Advanced Visual Effects class. All we really had to do was show the nCloth being affected by wind, but I wanted to go a little further.

I still don't think the slip feels quite right. I'd love to get some input on it.

Animation: Ncloth

Saturday, October 8, 2011

Animation: Quadruped Study


Quick study of 4 legged walk cycle. Did this in about 2 hours. I found video reference of a pitbull walking, so instead of looking really really heavy it feels about the same as the dog... gotta work on that.

Animation WIP: Squirrelly

VFX: Maya Matchmoving and Compositing

Shot from my iPhone, I tracked the video and attached an animation of a spaceship firing its energy weapons on to an apartment building.

Animated and Rendered in Maya. Tracking and visual effects done in After Effects.

I've used both Maya and After effects for a number of years now. I know how to use similar programs like 3DS Max and Nuke, I just use After Effects out of habit I guess.

Animation: Stop Motion "Just Eat It!"

Stop Motion animation with my good friends, Aries, Mike, and Chris!

Animation: LipSync

You wanna see the greatest loop ever?
You wanna see the greatest loop ever?

Friday, April 1, 2011

Khel Poster

Spring break! I've been sleeping most of it away, and it's been everything I ever thought it could be!

Anyway, I started messing around with this character again. My plans are to model, rig and animate him in Maya. But for now I'm just trying to push the design and see what happens.

Monday, January 24, 2011

Wednesday, January 12, 2011

Wednesday, November 10, 2010

I love space, and I've been frustrated lately that I haven't devoted more time to making more space based stuff. So I thought I'd do a quick planet study. I used Photoshop and After Effects - my two all time favorite programs.

Wednesday, October 27, 2010

This is the first time I've ever rigged anything, and I'm loving it. The assignment was to rig the legs and torso and do a "simple" animation of all the parts moving.... but I got a little carried away.
For Editing Techniques we were assigned to make an animatic. These are frames from my Star Wars fan comic that I've been considering turning into a full animation. I probably won't stick with this story line, but I think it came out well.

Exploring Cubism. Inspiration drawn from Paul Klee.

Parody of Audrey Beardsley's Salom.

Friday, October 15, 2010

Looney Doodles

I was feeling pretty Looney Tooney, so I doodled some quick characters in such fashion.

Wednesday, October 13, 2010

A Thomas Eakins Study/Parody

I've been studied American modernist Thomas Eakins' work recently, specifically his later piece "The Agnew Clinic". He was obsessed with the human form and perspective. It gives his paintings a powerful realistic feel, so I thought I'd try to mimic him, but the overpowering nerd inside me turned it into something Star Wars-ish.

Tuesday, September 7, 2010

I was just doodling around with body types and I came up with this character. Fun practice I suppose.

A few panels I did for a fan comic. I'm a big Sci-Fi/Star Wars nut, so this was a lot of fun to work on.

Thursday, August 19, 2010

This is the third abstract cityscape painting. Had some fun with this one. Still a lot I need to go back and refine, but overall I'm pretty pleased with how it turned out.

This is the second abstract cityscape painting, I still don't know what it is.

More from Background Layout Class

A series of cityscapes using an abstract technique - I compile 5 totally different, unrelated images in photoshop, change up the opacity/layer channels/etc and draw whatever comes in through the mess. It's kind of like an ink blot test - at first it just looks like a pile of messed up, upside down images, but after awhile - and with imagination and sleep deprivation - an image slowly comes through. It's the first time I've ever used this technique, it's hard but the results are really unique and interesting.

This is the first of three. At the time I was fighting bronchitis, so I felt like I was exploding inside - that leaked out into my painting somehow.

Thursday, July 22, 2010

Motion Graphics

This was for my Spring Quarter Motion Graphics class. Created with After Effects and Photoshop.

Narration was done by James Burnett, kudos to him for helping me.

Saturday, July 17, 2010


just some random sketches/doodles.

here is the original photo from my speed painting.

Speed painting

My first speed painting. I've never tried this before, but I had so much fun making it. I'm taking Background design and Layout this quarter and we watched Dylan Cole's demoreel for inspiration. Just amazing stuff this guy does. If you haven't seen it, I highly recommend checking him out. Google search Dylan Cole Demoreel.

Monday, April 26, 2010

2D Animation: Paper Airplane

I'm taking 2D this quarter. The first assignment was to animate our character, "Norman", throwing a paper airplane.

Tuesday, April 6, 2010

Finished Sculpt

I finished this last quarter, forgot to upload it.

Wednesday, March 3, 2010

Character and Object Design: Time Span

This week I had to create three characters in past, present, and future time periods. I chose my family as a theme. The Halls have been warriors in every time period dating back to the 15th century.

The Knight is either Nicolas or Henry Hall of the late 14th to early 15th century. Most likely he was foot soldier during the Cornish Rebellion. The Poleaxe was a staff weapon used by Knights, betoken on one of dignity and repute. It became the symbol for the Hall Coat of Arms. After the war, he was given land in Wiltshire where his descendants would later build The Hall, a mansion still standing to this day.

The Marine is Ernest Hall, my uncle. He's a Corporal in the United States Marine Corps. He tour in Iraq in 2003. His squad came under fire one day while on patrol, but instead of running for cover, he ran towards the fire and secured the area. He was awarded the Navy/Marine Corps Achievement Medal for Valor for his bravery during combat.

The Future Soldier. This was just a bit of fun. Years from now the Earth will travel into space and colonize Mars. When we do there will most likely be those who want to raid and plunder or just cause trouble, and those who are there to stop said raiders. This guy is the latter.

The Latin phrase "Deo et Pauperibus" is the motto of the Hall Coat of Arms and is translated, "To God and the Poor".

Sunday, February 28, 2010

Had to create six symbiotic characters demonstrating mutualism, commensalism, and parasitism.

The mouse and mushroom have a mutual symbiotic relationship to one another. The mouse feeds the mushroom bacteria while it in turn offers protection.

The snake and frog have an obvious parasitic relationship. The snake lives off the frog for nutriment.

Lastly, the turtle and his hitchhiking bird friend have a commensal relationship. The turtle walks around, or swims in the swamp water, while the tiny bird benefits from the ride. The turtle doesn't gain anything in return, neither is he harmed. The bird is the only one to profit from the endeavor.

Also, I've been re-playing a lot of old 8-bit games and thought I'd give it a whirl.

Wednesday, February 17, 2010

Humpty Dumpty REVISED

The whole class had a great critique session this week, and I got a lot of good ideas and suggestions to improve this piece. I wish I had more time to work on it, but I at least wanted to have this much done to revise it. The graffiti idea was great! I think it really helped push the design. Thanks all!

Tuesday, February 16, 2010

Humpty Dumpty

This week's assignment was to illustrate a famous Mother Goose story/poem.

I wanted something weird and disturbing. Desaturated colors, strange characters, plus upside down arms/feet.

Tuesday, February 9, 2010

Character Design: Gene Simmons

This week I had to design Gene Simmons from KISS as a plant, animal, and vehicle. This was a fairly challenging project for me. I'm not a big KISS fan, and before this week I never listened to their music. Now I've got "Docta Love" stuck in my head, ugh. Haha!

This was fun. Tricky, but fun.

Wednesday, February 3, 2010

2nd Coat on Sculpture

I applied epoxy to the lower portion of the armature to secure the model down better. I'm pleased with the results so far. No more leaning/wobbling.

The upper portion is going to have armor and a cape laid on top, but I felt it was important to have a strong anatomical foundation to work from.

First Chavant application

After foolishly applying aluminum foil to all the wrong places I attempted to place clay onto the unsecured model which resulted in it shaking and wobbling about.


Building an armature for my Sculpture in Animation class. This is my first Sculpture I've ever worked on, working on it is quite addicting.

Tuesday, February 2, 2010

Character Design, Me at five

Character and Object Design. This week I had to tap into my inner child and pull out memories from when I was five. I had to sketch 10 heads sketches, 10 body, and 1 fully illustrated full body sketch.

This was a lot of fun for me. I just started drawing random shapes and went from there. A lot of the poses aren't exactly true though.... I didn't wear glasses till I was 19, and I never mooned anyone - Momma woulda whooped me good.

Things that I remember strongly though are things like losing my first tooth, learning to tie my shoe, and my Dad flying me around the house.

Friday, January 29, 2010

Free Sketch

Had some Artist's block today. Whenever that happens I try to get as far away from what I was originally thinking and draw something else. For me it helps to draw without thinking and see what happens. This isn't for any class, just some random sketching. Thought I'd share.

Wednesday, January 27, 2010

Silhouette Assignment

Another assignment from Character and Object Design. The critiques from this class are really good. Everybody speaks up, shares ideas, points out flaws that need improving, etc. Which is great, because their work is good and they definitely know what they're talking about.

On the last day of class, we will present all the pieces that we've done. We have the opportunity until then to correct errors, push the design, make it better, so ideas and criticism are always welcome. That goes for everything I do though, so please feel free to comment whenever.

Monday, January 25, 2010

Tuesday, January 19, 2010

Quick Monster warmup sketches

Trying to push shapes in my Character design class. The Teach had us draw some shapes out, then gave us a theme (monsters). No erasing, just flow with whatever happens. It's a good little exercise, really gets the juices flowing.

Villain Concept Drawing for Sculpture

Concept for a villain I've been working on for awhile. My sculpting class is doing villains this quarter, so I thought I try this out.

Still working on a story for this guy. I really like Greek Mythology, and anything Sci-Fi-ish (Sci Fish?). Anyway, I'll try it out and see what happens.

Monday, January 18, 2010

Character and Object Design Assignment 1

Hi all! This is a character design assignment from my Character and Object Design class here at the Art Institutes. The project was to create three characters using basic shapes and basic colors.

I chose to do three bank robbers: Bags, Tommy, and Fingers. I feel it is important to give names to the characters we create. It helps us to better envision them, plus it allows us to keep track of them better.

Bags is blue, chubby, and looks like he'd be better off rolling from the cops rather than running.

Tommy is yellow, sure of himself, and spends way too much with alone with his gun... it's a little awkward at times.

Fingers is red, picks at things - especially locks, and he's pretty much evil. He's the brains of the outfit and despises his colleagues and curses his own top heaviness.