Thursday, May 3, 2012

Portal Apertures FX test

FX tests for Alex Zemke's upcoming short "Companionship". The goal was to keep the apertures looking as similar as possible to the actual game. To achieve this, I used a combination of various techniques to create a fairly complicated shader network. Another goal was to make it fully rigged, so that the Animators could use the same effect wherever they wished from scene to scene completely in shot. I'm still rigging it, but once it's complete the animators will be able to control Position, Start-up, Color Change, Open or Close Apertures, and Aperture Collapse.


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